Название | Сет | Тип | Язык | |||||
---|---|---|---|---|---|---|---|---|
Aftermath Analyst
When Aftermath Analyst enters the battlefield, mill three cards.
{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
|
Aftermath Analyst / --- |
1
|
creature | английский |
2
|
400 | ||
Agrus Kos, Spirit of Justice
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
|
Agrus Kos, Spirit of Justice / --- |
2
|
Legendary creature | английский |
1
|
100 | ||
Aphemia, the Cacophony
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
|
Aphemia, the Cacophony / Афемия, Какофония |
1
|
Legendary enchantment creature | русский |
2
|
20 | ||
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
|
Assemble the Players / --- |
1
|
enchantment | английский |
1
|
100 | ||
Aurelia's Vindicator
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
|
Aurelia's Vindicator / --- |
2
|
creature | английский |
1
|
200 | ||
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
|
Aurelia, the Law Above / --- |
3
|
Legendary creature | английский |
1
|
150 | ||
Azor, the Lawbringer
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
|
Azor, the Lawbringer / Азор, Законотворец |
2
|
Legendary creature | русский |
1
|
150 | ||
Bankrupt in Blood
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
|
Bankrupt in Blood / Кровавое Банкротство |
1
|
sorcery | английский |
1
|
100 | ||
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
|
Bring to Light / Залить Светом |
3
|
sorcery | русский |
1
|
50 | ||
Case of the Filched Falcon
When this Case enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
|
Case of the Filched Falcon / --- | enchantment | английский |
1
|
200 | |||
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
|
Case of the Locked Hothouse / --- |
3
|
enchantment | английский |
3
|
650 | ||
Castle Embereth
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
|
Castle Embereth / Замок Эмберет | land | русский |
2
|
50 | |||
Cataclysmic Gearhulk
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.
|
Cataclysmic Gearhulk / Мехагигант Катаклизмов |
3
|
artifact creature | русский |
1
|
50 | ||
Connecting the Dots
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
|
Connecting the Dots / --- |
1
|
enchantment | английский |
1
|
50 | ||
Corpse Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
|
Corpse Knight / Труп Рыцаря | creature | русский |
1
|
200 | |||
Curse of the Bloody Tome
Enchant player
At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
|
Curse of the Bloody Tome / Проклятие Кровавого Тома |
2
|
enchantment | английский |
1
|
100 | ||
Dawn of Hope
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
|
Dawn of Hope / Заря Надежды |
1
|
enchantment | русский |
1
|
50 | ||
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
|
Defiant Strike / Дерзкий Удар | instant | русский |
1
|
20 | |||
Deploy the Gatewatch
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
Deploy the Gatewatch / Прибытие Стражей |
4
|
sorcery | русский |
1
|
50 | ||
Descend upon the Sinful
Exile all creatures.
Delirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.
|
Descend upon the Sinful / Нападение на Грешников |
4
|
sorcery | русский |
1
|
50 | ||
Door to Nothingness
Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
|
Door to Nothingness / --- |
5
|
artifact | английский |
1
|
30 | ||
Drown in the Loch
Choose one —
• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.
|
Drown in the Loch / Утопить в Озере | instant | русский |
1
|
100 | |||
Duskwatch Recruiter
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
|
Duskwatch Recruiter / Вербовщик Закатного Дозора |
1
|
creature | русский |
1
|
50 | ||
Enter the God-Eternals
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Enter the God-Eternals / Явление Вековечных Богов |
2
|
sorcery | русский |
2
|
30 | ||
Essence Channeler
As long as you've lost life this turn, Essence Channeler has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on Essence Channeler.
When Essence Channeler dies, put its counters on target creature you control.
|
Essence Channeler / --- |
1
|
creature | английский |
1
|
100 | ||
Ezrim, Agency Chief
Flying
When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
|
Ezrim, Agency Chief / --- |
1
|
Legendary creature | английский |
1
|
50 | ||
Feather, the Redeemed
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
|
Feather, the Redeemed / Перышко, Искупившая Грехи | Legendary creature | русский |
3
|
100 | |||
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
|
Forensic Gadgeteer / --- |
2
|
creature | английский |
1
|
350 | ||
Fugitive Codebreaker
Prowess, haste
Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
|
Fugitive Codebreaker / --- |
1
|
creature | английский |
4
|
200 | ||
Golos, Tireless Pilgrim
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.
{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
|
Golos, Tireless Pilgrim / Гоулос, Неутомимый Пилигрим |
5
|
Legendary artifact creature | русский |
1
|
150 |