Название | Сет | Тип | Язык | |||||
---|---|---|---|---|---|---|---|---|
Absolving Lammasu
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
|
Absolving Lammasu / --- |
4
|
creature | английский |
1
|
25 | ||
Abstergo Entertainment
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
|
Abstergo Entertainment / --- | Legendary land | английский |
3
|
100 | |||
Abstergo Entertainment
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
|
Abstergo Entertainment / --- | Legendary land | английский |
1
|
100 | |||
Adéwalé, Breaker of Chains
When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.
|
Adéwalé, Breaker of Chains / --- |
1
|
Legendary creature | английский |
1
|
25 | ||
Adéwalé, Breaker of Chains
When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.
|
Adéwalé, Breaker of Chains / --- |
1
|
Legendary creature | английский |
7
|
25 | ||
Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
|
Adrestia / --- |
3
|
Legendary artifact | английский |
2
|
25 | ||
Aerialephant
Flying
When Aerialephant enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
|
Aerialephant / --- |
3
|
creature | английский |
1
|
15 | ||
Agency Coroner
{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
|
Agency Coroner / --- |
4
|
creature | английский |
1
|
15 | ||
Agency Outfitter
Flying
When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
|
Agency Outfitter / --- |
4
|
creature | английский |
1
|
25 | ||
Airtight Alibi
Flash
Enchant creature
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
|
Airtight Alibi / --- |
2
|
enchantment | английский |
1
|
15 | ||
Alchemist's Gambit
Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
|
Alchemist's Gambit / Гамбит Алхимика |
1
|
sorcery | русский |
1
|
15 | ||
Alexios, Deimos of Kosmos
Trample
Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
|
Alexios, Deimos of Kosmos / --- |
3
|
Legendary creature | английский |
1
|
25 | ||
Alexios, Deimos of Kosmos
Trample
Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
|
Alexios, Deimos of Kosmos / --- |
3
|
Legendary creature | английский |
1
|
300 | ||
Ambassador Blorpityblorpboop
When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.
At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control.
|
Ambassador Blorpityblorpboop / --- |
3
|
Legendary creature | английский |
1
|
25 | ||
Amped Up
This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
|
Amped Up / --- |
5
|
sorcery | английский |
1
|
15 | ||
Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
|
Analyze the Pollen / --- | sorcery | английский |
1
|
260 | |||
Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
|
Ancestral Anger / Гнев Предков | sorcery | русский |
1
|
45 | |||
Angelic Harold
Flying
When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
|
Angelic Harold / --- |
1
|
Legendary creature | английский |
1
|
25 | ||
Anje, Maid of Dishonor
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
|
Anje, Maid of Dishonor / Анже, Нечестивая Подружка |
2
|
Legendary creature | русский |
1
|
20 | ||
Arbaaz Mir
Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
|
Arbaaz Mir / --- | Legendary creature | английский |
4
|
25 | |||
Arbaaz Mir
Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
|
Arbaaz Mir / --- | Legendary creature | английский |
6
|
25 | |||
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
|
Archdruid's Charm / --- | instant | английский |
1
|
1790 | |||
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
|
Archmage Emeritus / Заслуженный Архимаг |
2
|
creature | русский |
1
|
299 | ||
Armed with Proof
When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
|
Armed with Proof / --- |
2
|
enchantment | английский |
1
|
199 | ||
Arno Dorian
Deathtouch
Other Assassins you control get +2/+0.
Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
|
Arno Dorian / --- |
2
|
Legendary creature | английский |
4
|
25 | ||
Arno Dorian
Deathtouch
Other Assassins you control get +2/+0.
Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
|
Arno Dorian / --- |
2
|
Legendary creature | английский |
5
|
25 | ||
Assassin A Mysterious Creature
Menace (This creature can’t be blocked except by two or more creatures.)
|
Assassin A Mysterious Creature / --- | creature | английский |
5
|
125 | |||
Assassin Copy
Menace (This creature can’t be blocked except by two or more creatures.)
|
Assassin Copy / --- | creature | английский |
6
|
100 | |||
Assassin Emblem - The Capitoline Triad
Menace (This creature can’t be blocked except by two or more creatures.)
|
Assassin Emblem - The Capitoline Triad / --- | creature | английский |
3
|
60 | |||
Assassin Gauntlet
When Assassin Gauntlet enters the battlefield, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip {2}
|
Assassin Gauntlet / --- |
2
|
artifact | английский |
3
|
25 |